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Updates to DNA Splicing

· 2 min read
Richard Miller
Game Designer, Writer, and Worldbuilder

DNA Splicing

After last weeks update I received some feedback that making the DNA Splicing be skill boosts was a little over powered. While I tried to spread out the skills, I fully agree that there were some that were more powerful than others.

After some consideration, I went back and reworked the DNA Splicing. The new version is using more of the ancestral abilities and a few edges, no skill boosts. This gave me more animals, but instead of allowing multiple splices of an animal, now there is only one splice per animal. Using the ancestral abilities allowed me to use already balanced abilities only costing strain equal to the cost the ancestral ability would cost. The goal was to make the DNA splicing more of a choice, and less of a power boost, while still giving it some cool options.

You can see the new DNA Splicing gear in the DNA Splicing section of the lore and documentation. My group is on a break right now, but as soon as we are back I hope to one or more of my players will invest in them. As always, if you have feedback, join the Discord and let me know what you think!