Setting Rules
The Savage World: Adventure Edition provides many options for customizing the setting and creating unique characters. The following rules are specific to the Xethos Lands and should be used when creating characters and running games in this setting, but if you find that in practice you don't want a certain rule, feel free to ignore it. These rules are meant to enhance the gaming experience and provide a framework for the world, but they are not meant to be restrictive or limiting. The most important thing is to have fun and create memorable stories in the Xethos Lands.
Rules
- Conviction: (Core: page 136)
- Creative Combat: (Core: page 137)
- Downtime: (Sci-Fi Companion: page 79, Fantasy Companion: page 78, or Horror Companion: page 39)
- Use the prices from the Sci-Fi or Horror Companion for the Xethos Lands, as they are more appropriate for the setting.
- Use the enchanting rules from the Fantasy Companion for the Xethos Lands, as they are more appropriate for the setting.
- Otherwise both books are the same rules.
- Dynamic Backlash: (Core: page 138)
- Giant Foes: (Fantasy Companion: page 79)
- Hacking: (Sci-Fi Companion: page 840)
- Logistics: Supply Levels: (Sci-Fi Companion: page 86)
- More Skill Points: (Core: page 140)
- Salvage & Trade: (Sci-Fi Companion: page 87)
- Strain: (Sci-Fi Companion: page 111)
- Vehicle Rules: (Sci-Fi Companion: page 92)
- Wound Cap: (Core: page 141)