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Goblins

Goblins are small, green-skinned humanoids with sharp teeth and pointed ears. They are known for their cunning and mischievous nature, often causing trouble for other ancestries. Goblins are often found in the outskirts of cities, living in caves or abandoned buildings. They are skilled at scavenging and can make use of almost anything they find. Goblins are also known for their love of shiny objects and trinkets, which they often hoard in their lairs. Despite their small size, goblins can be quite dangerous when provoked, and they are not to be underestimated.

Appearance

Goblin Appearance

Abilities

Savage Worlds: Adventure Edition

  • Agility d6 (d12+1) - Goblins are quick and nimble, able to move swiftly and dodge attacks with ease.
  • Stealth d6 (d12+1) - Goblins are skilled at hiding and sneaking around, making them difficult to detect.
  • Small (Size -1) - Goblins are small in stature, which can make them harder to hit in combat, but it also means they have a lower toughness.
  • Outsider (Minor) - Goblins are always viewed with suspicion and fear by other ancestries, making it difficult for them to interact with others and find allies.
  • Dirty Fighting - Goblins are known for their dirty fighting tactics, using underhanded methods to gain an advantage in combat. They can use their environment to their advantage, such as throwing sand in an opponent's eyes or using a nearby object as a weapon. They can once per encounter either impose distracted or vulnerable on an opponent they have successfully attacked.
  • Fighting +1 - Goblins are skilled fighters, able to hold their own in combat despite their small size.