Air Vehicles
This is the least common vehicles to survive the Shattering, as they are more expensive and require more resources to maintain than land or sea vehicles. They are mostly used for military purposes, but some wealthy individuals may have them for personal use.
Bi-Plane
A small bi-plane, it is designed for short-range travel and reconnaissance. It is a common sight in the rural areas where it is used for crop dusting.
| Size | Handling | Top Speed | Toughness | Wounds | Crew | Energy | Cost |
|---|---|---|---|---|---|---|---|
| 6 | 2 | 13 | 10 (0) | 4 | 1+1 | 5 | 85,500 |
Locomotion: Air, Turboprop Rarity: Rare
Mods
- Exposed Crew
- Reduced Crew
- Unsafe
- Comms, 20 mile
- Crew Seating
- Handling (x2)
- Increased Speed (x2)
- Cargo (125 cubic feet x8)
Blimp
A large blimp, it is designed for long-range travel of people, not so much cargo. It is a common sight in the cities, where it is used for advertising and sightseeing.
| Size | Handling | Top Speed | Toughness | Wounds | Crew | Energy | Cost |
|---|---|---|---|---|---|---|---|
| 7 | -2 | 8 | 10 (0) | 3 | 3+20 | 10 | 95,000 |
Locomotion: Air, VTOL Rarity: Uncommon
Mods
- Fragile
- Reduced Handling (x2)
- Comms, 100 mile
- Energy Pod
- Luxury Features
- Passenger Pod (x2)
- Sealed
- Cargo (125 cubic feet x6)
Cargo Plane
A large cargo plane, it is designed for long-range travel of cargo.
| Size | Handling | Top Speed | Toughness | Wounds | Crew | Energy | Cost |
|---|---|---|---|---|---|---|---|
| 11 | 0 | 11 | 25 (10) | 5 | 3 | 15 | 199,000 |
Locomotion: Air, Turboprop Rarity: Extremely Rare
Mods
- Reduced Crew
- Armor (x5)
- Comms, 100 mile
- Handling
- Sealed
- Cargo (125 cubic feet x24)
Helicopter
A rotary-wing aircraft, it is designed for short-range travel and reconnaissance.
| Size | Handling | Top Speed | Toughness | Wounds | Crew | Energy | Cost |
|---|---|---|---|---|---|---|---|
| 5 | 0 | 8 | 18 (8) | 3 | 1+3 | 5 | 81,500 |
Locomotion: Air, VTOL Rarity: Rare
Mods
- Fragile
- Reduced Crew
- AM/ECM
- Armor (x4)
- Comms, 100 mile
- Crew Seating (x3)
- Cargo (125 cubic feet x4)
Jet Fighter
A fast, agile aircraft designed for air-to-air combat and ground attack.
| Size | Handling | Top Speed | Toughness | Wounds | Crew | Energy | Cost |
|---|---|---|---|---|---|---|---|
| 7 | 1 | 14 | 18 (8) | 3 | 1 | 5 | 394,900 |
Locomotion: Air, Jet Rarity: Extremely Rare
Mods
- Fragile
- Reduced Crew
- AM/ECM
- Armor (x4)
- Comms, 100 mile
- Handling
- Increased Speed
- Stabilizer
- Targeting System
- Heavy Machine Gun (x2 - Linked, Fixed Front)
- Range: 50/100/200, 2d10 damage, AP 4, ROF 3, 50 Shots. 100 credits for reload.
- Point Defense, Reaction Fire, Heavy Weapon.
- Missiles, Light (x4 - Fixed Front)
- Range: 100/200/400, 6d6 damage, AP 16, ROF 4, 8 Shots. 1,000 credits for reload.
- Heavy Weapon
- Cargo (125 cubic feet x4)
- Each weapon reload takes a mod slot. (Used for HMG)
Transport Plane
A large transport plane, it is designed for long-range travel of people. It is a common sight in the cities, where it is used for commercial air travel and military transport.
| Size | Handling | Top Speed | Toughness | Wounds | Crew | Energy | Cost |
|---|---|---|---|---|---|---|---|
| 11 | -1 | 13 | 15 (0) | 5 | 5+500 | 15 | 1,108,200 |
Locomotion: Air, Jet Rarity: Extremely Rare
Mods
- Comms, 100 mile
- Sealed
- Superstructure: Passenger, Civilian
- Cargo (125 cubic feet x9)
VTOL Fighter Plane
A vertical takeoff and landing (VTOL) aircraft, it is designed for short-range travel and reconnaissance.
| Size | Handling | Top Speed | Toughness | Wounds | Crew | Energy | Cost |
|---|---|---|---|---|---|---|---|
| 6 | 0 | 9 | 18 (8) | 3 | 3 | 5 | 97,800 |
Locomotion: Air, VTOL Rarity: Extremely Rare
Mods
- Fragile
- AM/ECM
- Armor (x4)
- Comms, 100 mile
- Increased Speed
- Stabilizer
- Targeting System
- Heavy Machine Gun (x2 - Linked, Fixed Front)
- Range: 50/100/200, 2d10 damage, AP 4, ROF 3, 50 Shots. 100 credits for reload.
- Point Defense, Reaction Fire, Heavy Weapon.
- Heavy Machine Gun (x1 - Fixed Left Side)
- Range: 50/100/200, 2d10 damage, AP 4, ROF 3, 50 Shots. 100 credits for reload.
- Point Defense, Reaction Fire, Heavy Weapon.
- Heavy Machine Gun (x1 - Fixed Right Side)
- Range: 50/100/200, 2d10 damage, AP 4, ROF 3, 50 Shots. 100 credits for reload.
- Point Defense, Reaction Fire, Heavy Weapon.
- Cargo (125 cubic feet x4)
- Each weapon reload takes a mod slot. (Used for HMG)