Land Vehicles
The land based vehicles are the most common of the three types of vehicles.
Armored Personnel Carrier
A wheeled personnel carrier, it is designed for combat, moving troops around the battlefield.
| Size | Handling | Top Speed | Toughness | Wounds | Crew | Energy | Cost |
|---|---|---|---|---|---|---|---|
| 6 | 0 | 5 | 16 (6) | 4 | 3+10 | 5 | 43,270 |
Locomotion: Land, Wheeled Rarity: Rare
Mods
- AM/ECM
- Armor (x3)
- Comms, 20 mile
- EMP Shielding
- Four Wheel Drive
- Passenger Pod
- Sloped Armor
- Stabilizer
- Light Machine Gun
- Range: 30/60/120, 2d8 damage, AP 2, ROF 3, 200 Shots. 100 credits for reload.
- Point Defense, Reaction Fire, Not-Heavy Weapon
- Cargo (125 cubic feet x3)
- Each weapon reload takes a mod slot.
Consumer Sedan
Standard issue wheeled four-door sedan, not classy, but functional. It is a common sight in the cities, but not as common in the rural areas.
| Size | Handling | Top Speed | Toughness | Wounds | Crew | Energy | Cost |
|---|---|---|---|---|---|---|---|
| 3 | +1 | 6 | 5 (0) | 3 | 1+3 | 3 | 9,300 |
Locomotion: Land, Wheeled Rarity: Common
Mods
- Crew Seating (x3)
- Increase Speed
- Cargo (125 cubic feet x1)
Dirt Bike
A small, light, two-wheeled motorcycle. It is designed for off-road use, but can be used on roads as well. It is a common sight in the rural areas, but not as common in the cities.
| Size | Handling | Top Speed | Toughness | Wounds | Crew | Energy | Cost |
|---|---|---|---|---|---|---|---|
| 1 | +2 | 8 | 5 (0) | 2 | 1 | 6 | 2,700 |
Locomotion: Land, Wheeled Rarity: Common
Mods
- Fragile
- Exposed Crew
- Unsafe
- Boosters
- Energy Pod
- Four-Wheel Drive
- Handling
- Increased Speed (x3)
Hover Sedan
An anti-gravity, powered by Magcite cores, sedan that can hover 6 inches off the ground. It is a common sight in the cities, but not as common in the rural areas. Common use is for taxis and police.
| Size | Handling | Top Speed | Toughness | Wounds | Crew | Energy | Cost |
|---|---|---|---|---|---|---|---|
| 4 | 0 | 9 | 10 (0) | 3 | 1+3 | 10 | 21,500 |
Locomotion: Land, Hover Rarity: Uncommon
Mods
- Fragile
- Inefficient
- Reduce Crew
- Comms, 20 mile
- Crew Seating (x3)
- Energy Pod
- Increased Speed x3
- Cargo (125 cubic feet x3)
Hover Tank
An anti-gravity, powered by Magcite cores, vehicle that is designed for combat. It is a common sight in the military, but not as common in the civilian world.
| Size | Handling | Top Speed | Toughness | Wounds | Crew | Energy | Cost |
|---|---|---|---|---|---|---|---|
| 6 | 0 | 6 | 20 (10) | 4 | 3 | 10 | 49,070 |
Locomotion: Land, Hover Rarity: Rare
Mods
- Infefficient
- AM/ECM
- Armor (x5)
- Comms, 20 mile
- EMP Shielding
- Energy Pod
- Stabilizer
- Targeting System
- Light Cannon
- AP: Range: 50/100/200, 3d10 damage, AP 5, ROF 1, 80 Shots, SBT. 1,000 credits for reload.
- HE: Range: 50/100/200, 3d8 damage, AP 0, ROF 1, 80 Shots, LBT. 1,000 credits for reload.
- Reaction Fire, Heavy Weapon
- Light Machine Gun
- Range: 30/60/120, 2d8 damage, AP 2, ROF 3, 200 Shots. 100 credits for reload.
- Point Defense, Reaction Fire, Not-Heavy Weapon
- Cargo (125 cubic feet x4)
- Each weapon reload takes a mod slot.
Off-Road Truck
Staple of salvage haulers, these wheeled trucks are built to be tough and handle rough terrain, but they are not fast. They are often used for hauling cargo.
| Size | Handling | Top Speed | Toughness | Wounds | Crew | Energy | Cost |
|---|---|---|---|---|---|---|---|
| 6 | 0 | 5 | 10 (0) | 4 | 1+3 | 5 | 10,700 |
Locomotion: Land, Wheeled Rarity: Common
Mods
- Reduced Crew
- Exposed Crew
- Comms, 20 mile
- Crew Seating (x3)
- Four-Wheel Drive
- Cargo (125 cubic feet x12)
Tank
A tracked vehicle, it is designed for combat. It is a common sight in the military, but not as common in the civilian world.
| Size | Handling | Top Speed | Toughness | Wounds | Crew | Energy | Cost |
|---|---|---|---|---|---|---|---|
| 6 | 0 | 4 | 20 (10) | 4 | 3 | 5 | 50,070 |
Locomotion: Land, Tracked Rarity: Rare
Mods
- AM/ECM
- Armor (x5)
- Comms, 20 mile
- EMP Shielding
- Sloped Armor
- Stabilizer
- Targeting System
- Light Cannon
- AP: Range: 50/100/200, 3d10 damage, AP 5, ROF 1, 80 Shots, SBT. 1,000 credits for reload.
- HE: Range: 50/100/200, 3d8 damage, AP 0, ROF 1, 80 Shots, LBT. 1,000 credits for reload.
- Reaction Fire, Heavy Weapon
- Light Machine Gun
- Range: 30/60/120, 2d8 damage, AP 2, ROF 3, 200 Shots. 100 credits for reload.
- Point Defense, Reaction Fire, Not-Heavy Weapon
- Cargo (125 cubic feet x2)
- Each weapon reload takes a mod slot.